The Kith Guide

The Kith Guide › Character management

📈 Attribute Planner

Plan jewellery, food and SEAs, and see your effective stats after diminishing returns.

In the Kith Workshop desktop app

The Attribute Planner calculates your character's six core attributes (Melee General, Toughness, Endurance, Ranged General, Defense General, Opportune Chance) across all sources — jewelry, familiar, food, buffs, and armor/SEAs — and applies the game's diminishing returns formula to show your effective attribute, which is what actually matters for combat. Based on Fez's Attribute/SEA Calculator.

The Attribute Planner — your effective stats after diminishing returns.
The Attribute Planner — your effective stats after diminishing returns.
Understanding the Formula

Past the soft cap of 250 total on any attribute, each additional point is worth less. The effective value formula is: Effective = (750 × Total) ÷ (500 + Total). The Results table shows both your raw Total and the post-DR Effective for each attribute.

Step 1 — Jewelry

Each jewelry slot (ring, bracelet, necklace, etc.) is a card. For each piece, select which attribute it adds and enter the amount it provides.

Tip: Click ↺ Reset on the Step 1 header bar to clear only the jewelry section without touching other steps.
Step 2 — Familiar, Backpack, Heroic, Buffs
  • Select your Familiar from the dropdown — it shows the attribute bonus that familiar provides.
  • Select your Backpack / Belt type and Heroic Set (bonuses activate at certain piece counts).
  • If you wear a Jedi Cloak, select it — it adds flat Health (its Force/skill mods are shown but don't feed core-attribute totals).
  • Under Buff Items, select one item per cooldown group. Each group shows what it adds.
  • Under Health sources, enter HP from armor feathers/scales and HP from weapon augments.
Step 3 — Food, Stims & Buffs

The food catalog has clickable cards for common consumables. Click any food you are running to toggle it on (teal border). The attribute bonus is added automatically. Below the catalog, a Custom food / buff section accepts open-ended entries for anything not in the catalog.

Note: The Reference table at the bottom of the page lists common foods and their attribute values for quick lookup.
Step 4 — Armor & SEAs
ModeHow it works
FrameSets how many SEA slots your character has — Armor (non-Jedi), Jedi — Robe, Jedi — Cloak (hood down), or Jedi — Cloak (hood up). Auto mode pulls this from the SEA Builder; Manual lets you set it. A SEA-budget line shows the slot breakdown.
Auto-import from OrderReads SEA stat values live from the currently open SEA Builder. Click ⟳ Refresh to pull the latest values after making changes in the SEA Builder.
Manual entryDisplays open number fields for each armor piece and SEA slot. Use this when planning without a live order.
Results Table
ColumnWhat it shows
Non-SEASum of jewelry + familiar + food + buffs — everything except SEA mods.
SEASum of all SEA mod contributions from the armor set.
TotalNon-SEA + SEA. This is what your character sheet shows in-game.
EffectivePost-diminishing-returns value. Green = at or above goal, gold = slightly under.
Goal & SEA headroomThe recommended target effective value plus a headroom badge — N room for SEAs, ~N to soft cap — ≤1 SEA, or capped by buffs — skip SEAs here — telling you how many more SEA points still help before diminishing returns take over.
Tip: Click ⧉ Copy Summary to copy a formatted text block of your attribute totals for pasting into Discord.
Saving & Loading Planners
ButtonWhat it does
💾 SaveExports your entire planner — all four steps — as a .bsattr file.
📂 LoadRestores a previously saved planner file. All steps are restored exactly.
↺ Reset PlannerClears every step across the entire planner. A confirmation prompt appears first.