The Kith Guide

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👗 Laschana's Tailor Studio

Dress a 3D character, dye it to taste, and send the finished look to a tailor.

In your browser · Open it ↗

The Tailor Studio is a dressing room. You put clothes on a real 3D character, dye them with the actual in-game palettes, spin it around until you like it, and then send the finished look to a tailor who makes it for you. Nothing here is a mock-up — the models and the dye colours come from the game client, so what you see is what you get.

The Studio — your mannequin, with the closet on one side and the cart on the other.
The Studio — your mannequin, with the closet on one side and the cart on the other.
Note: The Studio is in private beta. Your first visit needs kith-swg.com/studio3d/?beta=1 — after that the plain address works on that browser. If you get a "private beta" notice, you skipped the ?beta=1.
Getting around
ActionHow
RotateDrag
ZoomScroll
Zoom to one garmentDouble-click something the character is wearing
Reset the camera⌖ view, below the model
Help at any timeThe ? button — it also replays the tour

The first visit runs a three-step tour pointing out the Closet, the mannequin and the Cart. Lost it? ?↻ replay the tour.

Set up your character first

Before dressing anything, get the body right — garments hang differently on different species.

  • Open the Species panel.
  • Pick the species and gender you play.
  • Adjust skin and hair if you want the preview to look like your character.
Tip: Do this first. Changing species later re-fits everything you have already put on, and some garments look very different once they do.
Dressing the mannequin
The Closet — every garment, by slot.
The Closet — every garment, by slot.
  • Open the Closet.
  • Browse by slot — shirts, pants, jackets, robes, hats, shoes and so on.
  • Click a garment to put it on. It appears on the model immediately.
  • Click it again, or use the Wearing list, to take it off.

Layering works the way it does in game: a jacket goes over a shirt, a robe covers most things.

Dyeing

This is the part that matters, and the part that is genuinely accurate.

The Dye panel — the real in-game palettes for the selected garment.
The Dye panel — the real in-game palettes for the selected garment.
  • Click a garment — either on the mannequin or its card in Wearing. That selects it for dyeing.
  • The Dye panel fills with that garment's real in-game palettes. Different garments have different palettes; this is not a generic colour picker.
  • Click a swatch to apply it.
  • Some garments are two-tone and have a second region — the panel shows both.
Tip: Hover a swatch and it shows its tailor coordinate, like A-N3. That coordinate is exactly the cell the tailor dyes in game, which is why the preview matches the result. Click the coordinate line to copy it.
Note: Undyed garments show their real default colours, not a flat grey — the defaults come out of the game's own files. What you see before you touch anything is what an undyed one actually looks like.
Ordering the look
The Cart — what you have chosen, and what it costs.
The Cart — what you have chosen, and what it costs.
  • Open the Cart. Everything you are wearing is itemised with its price.
  • Adjust anything you have changed your mind about.
  • Click Order this look.
  • The order goes to the tailor through Discord. You get confirmation and status updates by DM — see the Scribe guide.

Prices always show in the Cart before you commit. Nothing is ordered by dressing the mannequin.

Sharing a look

⧉ share copies a link that recreates the exact outfit — species, garments, dyes and all. Paste it in Discord and the other person sees precisely what you built.

Tip: This is the fastest way to settle "what do you think of this?" without describing colours in words.
How a fitting works

The shopfront page walks through the whole process from mannequin to mailbox in three steps — worth reading once before your first order.

If something goes wrong
ProblemWhat to do
"Private beta" noticeUse ?beta=1 once on that browser.
The model will not loadIt is a large 3D scene. Give it a moment on a slow connection; if it never appears, your browser may have WebGL disabled.
A dye looks wrong versus in-gameReport it with the garment name and the coordinate. Dye accuracy is taken seriously and fixed against the client files.
A garment is missingThe wardrobe is generated from the client; if something you own is absent, say so and it can be added.
The intro video plays every timeIt is meant to be once per session. If it repeats, report it.

Use the Report bug button on the page — see Reporting a Bug.